Sunday, September 16, 2007

Virtual Culture

Aimee Cornish 25025512


Virtual reality is a computer based world where anything is possible. In virtual reality humans interact with technology. Users are exposed to both new and old technology. He point of virtual reality is to expand human ability beyond what is physically and mentally possible. Virtual reality immerses one into this impossible world creating a false sense of reality.

Virtual reality is a broad term which can be broken up into smaller categories. Computer games and the internet are the most common forms, and also most easily used.

Some computer games, like SIMS, entail the creation of a virtual family. In computer games one interacts with virtual reality. These range from three dimensional interaction - sight, sound and touch - to total immersion in a virtual world.

The internet is an example of virtual reality. It is a network that enables one to learn, and connect with other people. The user can create a new identity and get away from everyday life. In this simulation of reality, it is not difficult to get lost in the false world.

This is more advanced than film, where one watches and hears events in others’ lives. In virtual reality the user is personally and directly involved.

Differences between virtual reality and the other technology are constantly changing. Virtual reality is forcing older technology to make advances in order to stay relevant- such as high definition television. Using older technology, one is limited to being either a spectator or creator. Virtual reality empowers one to play both these roles. The users’ action creates a reaction. This makes virtual reality very exciting and makes it different from the other technology.


The smart board is a excellent example of how virtual reality has advanced education. Flight simulation helps train pilots. Virtual reality has permeated through modern society, whether one is aware of it or not. Anyone with a cell phone has experienced virtual reality. Virtual reality is practised from a young age. The belief in virtual reality is an escape from the chaos of everyday life.


Sources Consulted

Heim, M. 1993. The essence of VR. The metaphysics of virtual reality. New York & Oxford: Oxford University Press.

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